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S.Santhosh (Admin)
Important questions
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UNIT -1
1.frameworks,Ergonomics**2. Memory – Reasoning and problem solving**3. ParadigmsUNIT-21. Iteration and prototyping2. Software life cycle**3. Design rules,universal design**UNIT-31.Cognitive models(2. Hypertext, Multimedia and WWW
Don't share as screenshotUNIT-41.Application frameworks- Types of Mobile Applications2.Games- Mobile Information Architecture, Mobile 2.0UNIT-51.Designing Web Interfaces – Drag & Drop, Direct Selection2.process flowDon't share as screenshot -Stuff sector
**Very important questions are bolded and may be asked based on this topic
PART-C
1.Compulsory Questions {a case study where the student will have to read and analyse the subject }mostly asked from unit 2, 5(OR) a situation given and you have to answer on your own
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**Very important questions are bolded and may be asked based on this topic
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*These questions are expected for the exams This may or may not be asked for exams All the best.... from admin Santhosh
Thanks for your love and support guys keep supporting and share let the Engineers know about Us and leave a comment below for better improvements If there is any doubt feel free to ask me I will clear if I can or-else I will say some solutions ..get me through WhatsApp for instant updates ~$tuff$£ctorSYllabuSUNIT I FOUNDATIONS OF HCI
The Human: I/O channels – Memory – Reasoning and problem solving; The Computer: Devices – Memory – processing and networks; Interaction: Models – frameworks – Ergonomics – styles – elements – interactivity- Paradigms. – Case Studies
UNIT II DESIGN & SOFTWARE PROCESS
Interactive Design: Basics – process – scenarios – navigation – screen design – Iteration and prototyping. HCI in software process: Software life cycle – usability engineering – Prototyping in practice – design rationale. Design rules: principles, standards, guidelines, rules. Evaluation Techniques – Universal Design
UNIT III MODELS AND THEORIES
HCI Models: Cognitive models: Socio-Organizational issues and stakeholder requirements –Communication and collaboration models-Hypertext, Multimedia and WWW.
UNIT IV MOBILE HCI
Mobile Ecosystem: Platforms, Application frameworks- Types of Mobile Applications: Widgets, Applications, Games- Mobile Information Architecture, Mobile 2.0, Mobile Design: Elements of Mobile Design, Tools. – Case Studies
UNIT V WEB INTERFACE DESIGN
Designing Web Interfaces – Drag & Drop, Direct Selection, Contextual Tools, Overlays, Inlays and Virtual Pages, Process Flow – Case Studies
UNIT I FOUNDATIONS OF HCI
The Human: I/O channels – Memory – Reasoning and problem solving; The Computer: Devices – Memory – processing and networks; Interaction: Models – frameworks – Ergonomics – styles – elements – interactivity- Paradigms. – Case Studies
UNIT II DESIGN & SOFTWARE PROCESS
Interactive Design: Basics – process – scenarios – navigation – screen design – Iteration and prototyping. HCI in software process: Software life cycle – usability engineering – Prototyping in practice – design rationale. Design rules: principles, standards, guidelines, rules. Evaluation Techniques – Universal Design
UNIT III MODELS AND THEORIES
HCI Models: Cognitive models: Socio-Organizational issues and stakeholder requirements –Communication and collaboration models-Hypertext, Multimedia and WWW.
UNIT IV MOBILE HCI
Mobile Ecosystem: Platforms, Application frameworks- Types of Mobile Applications: Widgets, Applications, Games- Mobile Information Architecture, Mobile 2.0, Mobile Design: Elements of Mobile Design, Tools. – Case Studies
UNIT V WEB INTERFACE DESIGN
Designing Web Interfaces – Drag & Drop, Direct Selection, Contextual Tools, Overlays, Inlays and Virtual Pages, Process Flow – Case Studies